{"created":"2023-06-19T10:28:06.220031+00:00","id":1352,"links":{},"metadata":{"_buckets":{"deposit":"e848972d-8498-4409-8e2b-99c5cb9ce119"},"_deposit":{"created_by":18,"id":"1352","owners":[18],"pid":{"revision_id":0,"type":"depid","value":"1352"},"status":"published"},"_oai":{"id":"oai:tama.repo.nii.ac.jp:00001352","sets":["2:33:200"]},"author_link":["1785","1786"],"control_number":"1352","item_10002_alternative_title_1":{"attribute_name":"その他(別言語等)のタイトル","attribute_value_mlt":[{"subitem_alternative_title_language":"ja"}]},"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"62","bibliographicPageStart":"51","bibliographicVolumeNumber":"15","bibliographic_titles":[{"bibliographic_title":"紀要"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"This literature based conceptual study seeks to build upon previous work into the relationship between educational gamification and motivation, as explicated by the principles of Self-Determination Theory (Deci & Ryan, 2000). Key published works on gamification have been examined, by situating them within the framework of the six sub-theories of Self-determination Theory, with the aim of providing insight into the factors of gamification which significantly impact learner motivation. Brief summaries of the six sub-theories (Causality Orientations Theory, Cognitive Evaluation Theory, Basic Psychological Needs Theory, Organismic Integration Theory, Goal Contents Theory, and Relationships Motivation Theory) are offered, followed by a discussion of studies which address specific aspects of each model.","subitem_description_type":"Abstract"},{"subitem_description":"本稿は文献に基づく概念研究であり、自己決定理論(Deci & Ryan, 2000)の原則によって説明される教育用ゲーミフィケーションとモチベーションの関係をめぐる既存の研究を発展させることを目的とする。ゲーミフィケーションに関する主要な論文を、自己決定理論の 6 つの下位理論の枠組みの中に位置づけながら検討し、学習者のモチベーションに大きな影響を与えるゲーミフィケーションの要因を明らかにしようとした。6 つの下位理論(因果性志向理論、認知評価理論、基本的心理的欲求理論、組織的統合理論、目標内容理論、関係性動機づけ理論)を短く要約した上で、各モデルの特定の側面を対象とした諸研究について考察している。","subitem_description_type":"Abstract"}]},"item_10002_full_name_3":{"attribute_name":"著者(英)","attribute_value_mlt":[{"names":[{"name":"Conrad, McPhail","nameLang":"en"}]}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"多摩大学グローバルスタディーズ学部"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12419269","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"18838480","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"マックフェイル, コンラッド","creatorNameLang":"ja"},{"creatorName":"マックフェイル, コンラッド","creatorNameLang":"ja-Kana"},{"creatorName":"McPhail, Conrad","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"1785","nameIdentifierScheme":"WEKO"}]},{"nameIdentifiers":[{"nameIdentifier":"1786","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-03-28"}],"displaytype":"detail","filename":"S_15_051_062_MacPHAIL.pdf","filesize":[{"value":"1.2 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"S_15_051_062_MacPHAIL","url":"https://tama.repo.nii.ac.jp/record/1352/files/S_15_051_062_MacPHAIL.pdf"},"version_id":"c1f39650-3927-47ec-a694-aa1700338a89"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"gamification","subitem_subject_scheme":"Other"},{"subitem_subject":"motivation","subitem_subject_scheme":"Other"},{"subitem_subject":"intrinsic","subitem_subject_scheme":"Other"},{"subitem_subject":"extrinsic","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーミフィケーション","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"モチベーション","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"内因性","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"外因性","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"A Conceptual Analysis of Motivational Elements of Gamification as Viewed Through the Six Sub-theories of Self-Determination Theory","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"A Conceptual Analysis of Motivational Elements of Gamification as Viewed Through the Six Sub-theories of Self-Determination Theory","subitem_title_language":"en"},{"subitem_title":"自己決定理論の 6 つの下位理論を通して見た ゲーミフィケーションの動機づけ要素の概念的分析","subitem_title_language":"ja"}]},"item_type_id":"10002","owner":"18","path":["200"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-03-28"},"publish_date":"2023-03-28","publish_status":"0","recid":"1352","relation_version_is_last":true,"title":["A Conceptual Analysis of Motivational Elements of Gamification as Viewed Through the Six Sub-theories of Self-Determination Theory"],"weko_creator_id":"18","weko_shared_id":-1},"updated":"2023-09-15T06:41:56.003501+00:00"}